-------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.1 (2004-12-21) -------------------------------------------------------------------------------- Bug Fixes - Rolling for items in the French and German will now work properly. - Resolved an issue with looting in click to move mode that could cause crashes. - Performance issues occurring with certain CPUs have been resolved. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.0 (2004-12-21) -------------------------------------------------------------------------------- Happy Holidays! The holidays are here and the citizens of Azeroth are celebrating the occasion with festive decorations and winter time activities. Keep an eye out for some fun and exciting surprises throughout the world! New Dungeon - Maraudon In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius.  Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Therramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children, who have claimed this great cavern as their sacred stronghold Maraudon. Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business. Cloak & Helm Graphics There are now interface options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options." General - Players will now receive credit for killing a monster even if they die during battle. - Players will now be able to purchase and train mounts from other races in their faction. However, you will first need to obtain "exalted" reputation status with that race in order to do so. Mounts of the opposing faction are not available for purchase. - A "Looking for Group" channel has been added. Additional improvements in looking for group functionality will be added in future patches. - Daze chance has been reduced in degrees depending on the level of the monster versus the level of the player. Thus, a monster will have a better chance to Daze a player equal in level than it would Dazing a player five levels higher. - If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line. - Several instance bosses and sub-bosses have had their levels slightly lowered. - Giant Clams in the Vile Reef now drop Blue Pearls. - Spell Reflection no longer reflects abilities. - You can initiate a trade by dropping money onto a player. - You can no longer select targets while under the effects of charm. - Most non-elite creatures in non-instanced areas of the world have had their hit points slightly increased starting from level 20. - Messages in the chat window provide feedback when you are getting drunk or sober. - Skill gain messages will no longer appear for auto-ranking class skills when you gain a level. - Training costs for all classes are in the process of being rebalanced. For this patch, training costs have been adjusted for the Rogue and Warlock classes and we will be making similar adjustments to all classes in the future. Talents - Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection tab) increased to 2% per rank. - Amount of threat generated by Shield Bash when Shield Discipline is active has been increased. - Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers. - A bug causing the Hurricane talent to not require channeling has been fixed. This spell now correctly requires channeling. Player versus Player - Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp.  Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area. - There is now a short countdown before a duel starts. Professions - Fishing for high-level zones has been restored. - Monetary value of fished items sold to vendors has been significantly reduced. - Chances of acquiring green weapons and armor from fishing have been reduced. - Fishing profession now requires a minimum character level, like the other professions do.  Any character who already has a fishing profession past the intended level will not be affected. - The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy Runecloth Bandage can be learned by visiting your faction's Artisan First Aid questgiver. - Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been reduced. - Expert First Aid books moved to a more appropriate vendor for the Horde. New vendor is still within the same general area as the previous one. - Spider Sausage added to cooking trainers. - Negative effect on Fletcher's Gloves has been changed. - Alchemists' Stone effects have been changed. - Gnomish Death Ray ingredients have been changed. - Small Spider Legs drops have been increased to aid night elf cooks. - Embossed Leather Boots are now correctly marked as Soulbound. - Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect. - Enchanter's Cowl minimum level to use set to 28 instead of 38, as was originally intended. - Decrepit Darkhounds are now skinnable. - Bloodstone Ore was made easier to mine. Items - The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom is now considered physical damage instead of Shadow damage. - Area effect of Piccolo of the Flaming Fire has been reduced. - Common shields sold at the shops have had their levels shifted to provide for a greater variety of choices. - The damage effect from Circle of Flame no longer gets increased by items with fire bonuses. - Area effect on Explosive Rockets has been reduced. - Damage over time effect on Demonshear should no longer be increased by items with Shadow bonuses. - Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of Thunderbrew Lager no longer stack. - Enriched Manna Biscuit now regenerates mana correctly. - Wolfmane Wristguards are now Uncommon instead of Common. - Lowered stats and armor on the Forcestone Buckler, which is rewarded from the Compendium of the Fallen quest. Existing Forcestone Bucklers have not been modified. - Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey Sings, I get Violent quest have been improved. Additional item reward added to this quest as well. - Heart of the Scale should apply the correct Fire resistance now. - Fixed a bug that caused Wildheart Boots to have duplicate stats. - Loamflake Bracers now have stats. - Effect on Cloak of Flames has been reduced. - Dog Training Gloves are now Uncommon instead of Common. - Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin. - Fixed texture on Rageclaw Belt to look like a belt instead of pants. - Armor values for some Leather and Mail armor between levels 15 - 36 have been slightly changed to address an error with armor values. Quests - Many Stranglethorn Vale quests had their experience rewards changed to be more in line with the difficulty of the quests. Some Stranglethorn Vale quests were also increased in difficulty, due to increased kill requirements or balance changes to the quest target creatures. The Green Hills of Stranglethorn and Big Game Hunter quests also now reward different items upon completion. - Two new quests added to Desolace involving the Kodo Caravan. - Number of centaur required to kill to unleash Warlord Krom'zar in the Barrens Counterattack! quest has been reduced to 20. - Time limit for the Counterattack! quest has been increased to 20 minutes. - Thazz'ril's Pick is now easier to spot. - Bloodfury quest in Stonetalon Mountains is now marked elite. - Catch of the Day quest in Desolace now requires 2 Bloodfish instead of the previous 5. - New quest rewards added to the Allegiance to the Old Gods quest in Ashenvale. - Wildhunter Cloak reward item from the Ashenvale Hunt quest has been improved. - Vagash in Dun Morogh now properly shows his Elite status. - The Encrusted Tail Fin quest item now only drops off the Saltscale Murlocs in Stranglethorn. - The Bloodfury Ripper's Remains quest item now only drops off the Bloodfury Ripper in Stonetalon Mountain. - The Blueleaf Tubers requirement of the Barrens’ Blueleaf Tuber quest was decreased to 6. - Quest text for the Elemental War quest is changed. It no longer implies that a choice of rewards is available. - The Summoning Shadra quest level has been increased from 50 to 55, to reflect the level of Shadra. - Quest related drop items from A Sample of Slime quest and a Batch of Ooze quest have been reduced in value. Druids - Entangling Roots: Rank 4 moved to level 38. - New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.) - Bear Form: Armor bonus increased from 65% to 180%. - Dire Bear Form: Armor bonus increased from 125% to 360%. - Hibernate: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Hunters - Hunters can no longer sit while under the effects of Feign Death. - Disengage will cause the Hunter's target to immediately check for a new target. - Hunters will no longer show mana while they are under the effects of Feign Death. - Claw: Ranks 3-8 focus costs increased to match ranks 1-2. - Beasts under the effect of Beast Lore will now display whether they are tameable or not. - Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Actual damage is unchanged. - Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Mages - Portals: Each portal spell now has an individual cooldown. - Polymorph: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Paladins - Sense Undead: No longer available via the trainer; quest reward only. Priests - Power Word: Shield: Now usable on party members only. - New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.) - Mind Control: Can no longer be cast on tapped targets. Rogues - Backstab will automatically target the nearest enemy if no target is selected. - Distract is now effective against creatures that are already distracted. - Sap: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. - Training costs adjusted. Total training cost was decreased. - Vanish will now break root and slow effects. Shaman - Earthbind Totem: Added a 15-second cooldown. Warlocks - Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names. - Warlocks can no longer kill players in duels. - Death Coil won't give health until it actually hits the target. - Death Coil will only give the amount of health that it actually drained from the target. - Create Soulstone: Reduced the Soul Shard cost from two shards to one shard. - Curse of Shadow: Increased duration from two minutes to five minutes. - Curse of the Elements: Increased duration from two minutes to five minutes. - Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. - Devour Magic (Felhunter): Fixed a bug where the felhunter would be healed every time the spell was used, in addition to the healing gained from successful dispelling. - Tainted Blood (Felhunter): The reactive effect no longer causes threat. - Training costs adjusted. Total training cost was decreased. - Enslave Demon: Can no longer be cast on tapped targets. Warriors - Warriors will start swinging after performing a Slam attack. - New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that causes damage and interrupts spellcasting for a short duration. - Shield Bash: No longer usable in Berserker Stance. - Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly. - Bloodrage: Now generates 10 rage immediately and 10 rage across the duration. - Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1) and 50% (rank 2). - Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%. Mac - The vertex and pixel shader based graphic options have been reactivated on certain combinations of drivers and GPU hardware. As Apple releases future improvements to drivers we will continue to re-test and re-activate features on a case by case basis. A more detailed list of which driver/hardware combinations are enabled for shader capabilities, along with any known bugs will be posted on the Tech Support forum. Further optimization work on the client is ongoing, and we welcome your feedback at wowmacteam123@blizzard.com. - Added reverb to sound effects when a player is in enclosed spaces. User Interface - The Minimap arrows that point to locations/players/etc. are now easier to see. - Tooltip information on players and monsters in the game has been expanded. - Alternative keyboard types (such as Dvorak) will now work correctly. - Macros that cast spells will show spell feedback (e.g. cooldowns, etc.) on the action bar. - Lua single line comments now work in script blocks embedded in XML files. - There is a new user interface to enable and disable add-ons for the current account, available at the character selection screen. - FontString has a new attribute, "maxLines,” which is used to limit the number of lines the FontString will render. - Any text that goes beyond the extents of a FontString will be truncated and replaced with "..." Miscellaneous - When a player breaks the surface of the water going up (i.e. heading out of the water), the camera will move to the above-water position regardless of whether or not the player is holding down the right mouse button. - The visual effect for unlearning talents will happen after you accept the dialog instead of immediately. Bug Fix - A bug with bandages has been fixed.  Previously, only the lowest rank bandage (Linen Bandage) was working correctly in that it brought up a channeling bar and required you to remain still while bandaging.  All of the other bandage types (Heavy Linen through Heavy Runecloth) were working incorrectly, but have been fixed to operate the same way that Linen Bandages do. - Cenarion Vindicators no longer summon Forces of Nature as quickly. - Severed Dreamers no longer summon Nightmares as quickly. - Several elite creatures that were missing their elite tags have been fixed. - Will of the Forsaken is no longer grayed out on the action bar while you are fleeing. - The Emerald Dragon Whelp will assist you when summoned. - Aquatic creatures will no longer eventually teleport to you if you harass them from land. - Undead players will no longer be invisible when they first log in after watching the intro cinematic. - Fixed the rotating animations of the crystals in Un'Goro Crater. - Reginald Windsor's yell can be heard during The Great Masquerade. - Kodos in the Barrens will no longer stomp incessantly while in combat. - The Ward of Laze is now summoned at a more appropriate level, instead of level one. - Some elite creatures in outdoor areas of the world had higher than normal experience modifiers, and were corrected to award the proper amount of experience. - Rare creatures in many of the higher level outdoor zones will now  use their appropriate combat abilities. - Autoloot has been fixed to work with skinning. - Fixed durability display on vendor buyback items. - Some creatures in the outdoor world had much less armor than intended. This has been corrected. - A bug causing war stomp to not affect some targets within melee range has been fixed. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.1.2 (2004-12-6) -------------------------------------------------------------------------------- - Removed time zone tabs from realm list for U.S., all servers now appear in one list. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.1.1 (2004-11-17) -------------------------------------------------------------------------------- Durability Item durability costs have been greatly decreased for Superior (blue) and Epic (purple) items. Improved Unstuck We've added an auto-unstuck feature that you can use prior to petitioning a GM. You can use this feature in situations where you are caught in a part of the terrain and cannot get out. You can find the unstuck option by clicking on the "Help Request" button found on the bottom right hand side of the user interface. Spirit Healer Using the Spirit Healer now results in a 25% loss in durability for a player's equipped gear and items in inventory, instead of the previous 100% loss. The length of resurrection sickness suffered from using the Spirit Healer has also been decreased to a maximum of 10 minutes. Reagents Reagent requirements have been removed from the following spells: Druid: Mark of the Wild Mage: Arcane Intellect Priest: Power Word: Fortitude General - The Daze effect has been reworked to have a smaller chance of occurring against players level one to 29. The chance of a successful Daze effect against players 30 and above remains the same. Talents - The Improved Renew talent has been reduced in effectiveness per rank. - The effect chance of Seal of Command has been reduced slightly. - Redoubt now lasts either 10 seconds or five blocks, whichever comes first. - The effect of Improved Moonfire has been reduced per rank. Druid - Bear Form has been improved to hold aggro more effectively. - Growl: removed rage cost and global cooldown. - Cower: increased the effect, added a cooldown. Paladin - Judgment: Moved to level 4. - Divine Protection: Moved to level 6. - Purify: Moved to level 8. - Seal of the Crusader: Now introduced at level 6. Rogue - Feint: increased the effect, added a cooldown. Shaman - New Spell: Reincarnation (Level 30). Reincarnation is a passive ability that will give you to option of letting you resurrect yourself once every half hour upon death. Warlock - Inferno: Now dismisses your pet before casting to allow the Infernal to start Enslaved. Useable outdoors only. Warrior - Defensive Stance has been improved to hold aggro more effectively. - Taunt: removed rage cost and global cooldown. Bug Fixes - Night Elf characters in Wisp form will now have correct collision detection. - Damage modifiers will now be calculated before armor points are considered, instead of after. -------------------------------------------------------------------------------- - World of Warcraft Client Patch (2004-11-07) -------------------------------------------------------------------------------- Racial Traits Racial traits are now available for all races. Each race receives at least 4 traits (several passive and at least one active trait per race). Undead racial traits have changed to be more consistent with the new traits and Undead players are now considered Humanoid targets rather than Undead targets. The following is a full list of traits: Dwarf Stoneform: Activate to gain immunity to poison, disease, and bleed Gun Specialization: Increase Gun Skill Frost Resistance: Increase Cold Resistance Treasure Finding: Activate to see treasure chests on mini map - lasts until canceled - no cooldown Gnome Escape Artist: Activate to break out of a Root or Snare effect Expansive Mind: Increase Intelligence Arcane Resistance: Increase Arcane Resistance Engineering Specialist: Increase skill bonus to Engineering Human Perception: Activate to increase stealth detection radius The Human Spirit: Increase Spirit Diplomacy: Bonus to faction point gain Sword Specialization: Increase Sword skill Night Elf Shadowmeld: Activate while immobile and out of combat to enter stealth mode Quickness: Dodge chance increased Wisp Spirit: Become a wisp when dead with movement speed increase Nature Resistance: Increase Nature Resistance Orc Blood Fury: Activate to increase Strength Hardiness: Increase resistance to stun & knockout effects Command: Pet melee damage increased Axe Specialization: Increase to Axe skill Tauren War Stomp: Activate to stun opponents Endurance: Max Health increased Cultivation: Increase skill bonus to Herbalism Nature Resistance: Increase Nature Resistance Troll Berserking: Activate when "Wounded" to increase melee & spellcasting speed Regeneration: Increase health regen bonus Beast Slaying: Increase damage bonus to Beasts Throwing Weapon Specialization: Increase Throwing Weapon skill. Undead Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects Cannibalize: Increase health regeneration while consuming a corpse Underwater Breathing: Underwater breath increased Shadow Resistance: Increase Shadow Resistance New Raid Encounters Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she won’t take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter. **During the beta testing there will be a temporary placeholder vendor who sells keys to Onyxia’s lair for testing purposes. Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms. **Raid loot is being worked on and temporary loot has been placed in raid encounters New Kodo mounts! There is but one creature in all of Kalimdor that possesses the strength and stamina to bear a tauren rider into battle: the majestic kodo beast. Swifter and slightly smaller than their wild cousins, kodo mounts nevertheless demonstrate the same resilience and fearlessness found in their untamed brethren, traits that serve them well when bearing their equally resolute riders. It is said that only the most virtuous of tauren can win the affection of a kodo war mount, for these mighty beasts only serve those that approach them with honor and respect in their hearts. Tauren players will no longer have the Plainsrunning ability, due to the availability of Kodo mounts! Tauren players can purchase the Kodo mount at Bloodhoof village. **Currently there is an active bug that prevents players from purchasing mounts from different races regarding of reputation, this bug will be addressed in the next patch. General - Higher level dungeon monsters (level 30+) have had their experience values increased. - Experience needed to gain levels from level 30+ has been increased (to compensate for the dungeon monster change). - On death, all eqipped items will lose 10% durability. - Durability loss through fighting has been decreased (mainly to accommodate the new penalty for dying) - The penalty for using a Spirit Healer has been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level. - Spells that activate (proc) on kill will work on all players, but only monsters that would give experience points. - All spears are now polearms. - Polearm proficiency can now be learned by Hunters, Paladins, Warriors. - Spear proficiency has been removed. - Minimum range on abilities now account for size of target and attacker. - Armor can't be swapped out while in combat. Other equipment such as weapons and accessories can still be swapped out. - Shift-click item info linking has been added to the auction interface. - You now get a 10% discount at high reputation for buying items, item repair, training costs, and taxi flights. - Line of sight calculation takes into account creature size. - Creatures should be more adept at chasing players. - Spawn animations for game objects are now visible. - Skills will not increase from use while dueling or engaged in PvP. - Texture linear filtering is turned on for the user interface. - Escort NPCs will assist players more often. - Escort NPCs and guards will no longer follow enemy players around. - NPCs which are performing work emotes will pause them and turn to you when you interact with them. - The Reanimated Corpse actually falls down now when it plays dead. - New graveyards have been added to many zones. - Players will not be able to train and purchase non-race specific mounts. In the next patch, we plan to implement a system in which players can obtain mounts from other races once they have reached a certain level of reputation with that race. Quests - Onyxia Key Quests for both the Horde and Alliance are in and fully functional. - Eastern and Western Plaguelands have dozens of new quests. - Tirion Fordring's questline is now complete. - New PvP, Raid, and PvP Raid quests are live. - Quests for Molten Core have been added. - The completion of a quest may now result in a reputation adjustment of a faction or a group of factions. - More quests added to Desolace, including several Horde specific quests. - Horde quests added to Ashenvale, ranging from levels 19-30. - Hemet Nesingwary and his companions now like Horde players in addition to Alliance players. - More quests added to Stonetalon. - More quests added to Blackfathom Deeps. Blackfathom has been moved to Ashenvale and now has Horde quests. PvP - Mind Control and Hunter's Mark flag you for PvP when used on enemy players. - Healing and buffing NPCs will not flag you for PvP unless those NPCs are in combat. - NPCs no longer tap creatures they are fighting. Talents - Paladin talents are now available. - Hunter talents are now available. Auctions - The current high-bidder's name no longer displays in the auction interface. - Each time a bid is made on an item, a small amount of time is added to the remaining auction duration. - Items you are the high bidder on will be indicated as such in the interface. Professions - Leatherworking is now complete, you can make up to 300 leatherworking skill items. - Enchanting is now complete, you can perform enchantments that require up to 300 enchanting skill. - Engineering is now complete, there are engineering recipes that require up to 300 engineering skill. - Epic player crafted items that require raiding are now available. - Skeleton Keys added to blacksmithing. Smiths can now open locks (though the keys are consumed) - Expert and above skill tiers for secondary skills are no longer available on trainers, you need to find the books to teach you them. Expert level is on a vendor somewhere in the world, artisan level requires a quest to be completed. - Elixirs no longer stack with player spells that improve the same attribute - Enchanting recipes generally require more reagents for 200-250 skill items - Limited Invulnerability Potion Re-added to Alchemy, but at a higher level than it was previously. - Leatherworking recipes added to let light leather be turned into medium leather, medium leather into heavy and so on. - Light leather requirements for some 15-20th leather level items reduced to allow for faster skillup in that range. - Leatherworking Scorpid Recipes now require 2x the scorpid scales, but scorpids now drop the scales 4x as frequently. - Light leather now only takes 3 scraps to make instead of 4. - Starting Leatherworking recipe items improved. - Medium and Heavy leather now sells for less to vendors. - Pick pocketing now has a chance of getting you a locked Junkbox, which is a locked item that generally has money in it. - Ironweb Spider Silk now drops more often and some Tailoring Recipes require less. - The ingredients required to make some gnomish engineering items were changed. - Elixirs effects reduced somewhat for the higher level elixirs. - Dark Iron Armor stats have been changed. - Living Essence and Essence of Undeath drops decreased. - Silk and Mageweave cloth now sell for less to vendors. - All remaining profession trainers who train a single recipe have been turned into vendors. - Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness. - Requirements to make blacksmithing recipes annihilator and invulnerable mail increased. - Artisan Level Fishing, Cooking, and First Aid quests are in the game. Trainers will no longer train artisan level in the aforementioned professions. Players must complete quests to gain artisan levels. Pets - Pets, summons and guardians are not susceptible to charm. - Pets should be much better at chasing moving targets. - Pets and summons will use their combat abilities as often as possible. - When your pet or demon learns new spells and abilities they will show up on the pet action bar. - Charmed creatures will no longer use their summon spells while charmed. - The pet action bar is greyed out while the pet is confused or fleeing - Imps no longer run around aimlessly if you turn off auto-cast for their firebolt. Druid - Removed facing direction requirement from Entangling Roots, Faerire Fire, Hibernate, and Soothe Animal. - New Spell: Rebirth (Level 20). - New Ability: Feline Grace (Level 40). - Bear Form abilities that target one or more enemies now generate additional threat. - Enrage: Cooldown increased. - Growl: Now gives the target enough threat to attack you, cooldown added. - Hibernate: Increased the chance of breaking early. - Mark of the Wild: Ranks 5, 6, and 7 now require reagents. Hunter - Glimpse of Instincts: Removed. - Outdoorsmanship skill line renamed Survival. - Ranged Combat skill line renamed Marksmanship. - Removed facing requirement from Hunter's Mark and Scare Beast. - Aspect of the Cheetah: Speed increased. - Aspect of the Pack: Speed increased. - Concussive Shot: No longer causes additional threat, duration and cooldown slightly increased, mana cost reduced. - Disengage: Effect boosted, cooldown added. - Hunter's Mark: Duration increased, dispels itself if the Hunter dies. - Mongoose Bite: Damage increased, mana cost increased. - Scare Beast: Increased the chance of breaking early. - Wing Clip: Slow effect now scales with level. - Feign Death: Duration increased. - New Spell: Track Beasts (Level 1). - New Spell: Track Humanoids (Level 10). - New Spell: Track Undead (Level 18). - New Spell: Track Hidden (Level 24). - New Spell: Track Elementals (Level 26). - New Spell: Track Demons (Level 32). - New Spell: Track Giants (Level 40). - New Spell: Track Dragonkin (Level 50). - New Spell: Distracting Shot (Level 12). - New Spell: Aspect of the Wild (Level 46). Mage - Blink should work much more reliably and will not stop your movement. - Removed facing requirement from Counterspell, Detect Magic, and Polymorph. - Polymorph: Now dismounts the enemy target, increased the chance of breaking early. - Blizzard: Deals its damage in more frequent intervals. - Arcane Intellect: Ranks 4 and 5 now require reagents. - Teleport: Now requires a reagent. - Portal: Now requires a reagent. - Slow Fall: Now requires a reagent. Paladin - Retribution Aura: Moved to level 16. - Judgement: Moved to level 50, renamed Holy Wrath. - Removed facing requirement from Hammer of Justice and Turn Undead. - Cleanse: Moved to level 42, mana cost increased. - Holy Light: Causes less threat, heal effect and mana cost increased. - Purify: Mana cost increased. - Turn Undead: Increased the chance of breaking early. - Holy Strike: Removed. - Crusader Strike: Removed. - Seal of Reckoning: Removed. - Healing Aura: Removed. - Dominance Aura: Removed. - Wisdom Aura: Removed. - Redemption: Removed. - Resurrection: renamed Redemption, no longer useable in combat. - **All Seals renamed Blessings. Several new spells have been added, which now use the naming convention "Seal". - New Spell: Seal of the Crusader (Level 12). - New Spell: Seal of Justice (Level 22). - New Spell: Seal of Light (Level 30). - New Spell: Seal of Wisdom (Level 38). - New Spell: Flash of Light (Level 20). - New Spell: Judgement (Level 10). - New Spell: Blessing of Might (Level 8). - New Spell: Blessing of Wisdom (Level 14). - New Spell: Blessing of Light (Level 40). - New Spell: Concentration Aura (Level 22). - New Spell: Divine Intervention (Level 30). - Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura (Level 36). - Seal of Fury has changed significantly. - Seal of Righteousness has changed significantly. - Blessing of Sacrifice: Moved to level 46, now transfers a flat amount of damage per hit, and has replacements. - Blessing of Salvation: Moved to level 26, duration increased, cooldown removed, effect reduced. - Blessing of Freedom: Moved to level 18. - Blessing of Protection: Moved to level 10. Priest - Resurrect spells now use the same timer as when reclaiming your corpse. When a player is resurrected, they will have to wait for a set amount before they can click the accept button. - Resurrect now teleports you to the location at which the spell was cast, not to the caster's present location. - Removed facing requirement from Mind Control, Mind Soothe, Shackle Undead and Shadow Word: Pain. - Resurrection: No longer useable in combat. - Levitate will now be cancelled if any damage is taken, now requires a reagent. - Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents. - Mind Control: Increased the chance of breaking early. - Shackle Undead: Increased the chance of breaking early. - New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest) - New Spell: Starshards (Level 10). (Night Elf only.) (Quest) - New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest) - New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest) - New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest) - New Spell: Feedback (Level 20). (Human only.) (Quest) - New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest) - New Spell: Devouring Plague (Level 20). (Undead only.) (Quest) - New Spell: Shadowguard (Level 20). (Troll only.) (Quest) Rogue - Vanish will now cancel spells in progress and missiles in flight if they are being cast at the vanished player. - Poisons: Should now be resistable. - Removed facing requirement from Blind and Pick Pocket. - Lockpicking: No longer auto-ranks. It must be used to improve. - Sap: Increased the chance of breaking early. - New Poison: Wound Poison (Level 32). - New Ability: Safe Fall (Level 40). Shaman - Removed facing requirement from Purge. - Rebirth: Renamed Ancestral Spirit, no longer useable in combat. - Water Walking: Now cancelled if any damage is taken, requires reagent. - Water Breathing: Now requires a reagent. - Earth Shock: Now causes additional threat. - Healing Stream Totem: Heals in smaller, more frequent intervals (roughly the same total over time). - Mana Spring Totem: Restores mana in smaller, more frequent intervals (roughly the same total over time). - Rockbiter Weapon: Now also makes your melee attacks cause additional threat. - Windfury Weapon: Much more responsive. - Windfury Totem: Much more responsive. Warlock - Only party members can participate in rituals. - Voidwalkers will wait for enemies in the area before casting Suffering. - Target of summoning ritual must already be in the same instance if caster is in an instance. - Summoning gives a confirmation dialog to person being summoned. - Ghosts can no longer be summoned. - A bug has been fixed in the calculation of total mana for Warlock pets. - Lash of Pain (Succubus): no longer requires the succubus to be behind the target. - Seduction (Succubus): Mana cost reduced, increased the chance of breaking early. - Soulstones: Now soulbound when created, are consumed to store the target's soul. When that target dies, he may resurrect himself any time up until release. Cooldown added. - Removed facing requirement from Banish, Corruption, all Curses, Enslave Demon, and Fear. - Demon spells are now available as Grimoires from the Demon Trainers in the world. Purchase the Grimoire and read it while the appropriate demon is summoned to teach it the spell. - Enslave Demon once again requires a soul shard, increased the chance of breaking early if cast repeatedly on the same target. - Howl of Terror: Increased the chance of breaking early. - Fear: Increased the chance of breaking early. - Rain of Fire: Duration, mana cost, and damage slightly reduced, deals its damage in more frequent intervals. - New Spell (Imp): Phase Shift (Level 12). - New Spell: Summon Felhunter (Level 30). (Quest) - New Spell: Inferno (Level 50). (Monster Loot) - New Spell: Curse of Doom (Level 60). - New Spell: Ritual of Doom (Level 60). (Monster Loot) Warrior - Inner Rage: Removed. - Pummel: Removed. - Heroic Strike: Now available in all Stances, damage increased on some ranks, decreased on others. - Sunder Armor: Now available in all Stances. - Shield Bash: Now available in all Stances. - Hamstring: Now available in Battle and Berserker Stance. - Rend: Now available in Battle and Defensive Stance, damage slightly increased on some ranks. - Recklessness: Moved to level 50, moved to Berserker Stance, can be cancelled early, now causes the Warrior to take extra damage instead of decreasing armor. - Bloodrage: Available in all Stances, cooldown increased. - Cleave: Moved to level 20, available in all Stances, damage reduced. - Mocking Blow: Moved to level 16, damage increased, replaced more frequently. - Shield Wall: Moved to level 28. - Slam: Available in all Stances, damage reduced, casting is pushed back when hit. - Thunder Clap: Damage increased. - Defensive Stance: Now reduces damage taken and damage caused instead of increasing Defense skill. - Intimidating Shout: Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear. The cowering effect is broken by damage. - Warrior abilities that target one or more enemies now generate additional threat. - Taunt: Now gives the target just enough threat to attack you. Cooldown added. - Berserker Rage: Moved to level 32. - New Ability: Retaliation (Level 20). - New Ability: Execute (Level 24). - New Ability: Intercept (Level 30). - New Ability: Whirlwind (Level 40). Mac Shader based options are still disabled on the Mac client and are awaiting release of driver bug fixes from Apple and GPU vendors. We will release a patch to re-enable shader based graphic effects in Mac WoW when that becomes feasible Bug Fixes - Monsters with extra dodge chances have been corrected. - Abilities that activate off critical hits work off critical hits from abilities as well (Blood Craze, Enrage). - Blessing of salvation correctly affects healing over time spells. - If you tame the leader of a herd of Kodo with the Kodo Kombobulator the whole herd won't follow you. - If you close the disenchanting loot pane without looting the item, the Dust or Essence or Shard is automatically looted for you. (You no longer destroy the enchanted item if you close the loot pane with the results of the disenchantment) Miscellaneous - Vocal emotes now display a normal emote to the chat window, instead of the "Player says..." text. Voice Emote Audio is unchanged. - There is now a checkbox to turn off audio emotes. - Many boxes and crates ready to be looted have been added around the world. - Many new rare vendors selling weapons/armor/potions have been added around the world. -------------------------------------------------------------------------------- - Patch 0.12.0 (2004-10-10) -------------------------------------------------------------------------------- Durability Item durability is now in the game. Item durability is an important aspect of World of Warcraft that will work to stabilize the economy, decrease inflation specifically in the high end game, and in general keep prices of player sold items lower than normally would occur without such a feature. Durability should also add additional depth to the game since players will have more variety in their items and more abilities will be added over time to interact with durability. Item durability is different from item decay in that players will never lose items through item durability. Durability key points - All armor and weapons have durability, but not trinkets, cloaks, shirts, guild tabards, necklaces and rings. - Items remain at full effectiveness until they have no durability. Their power does not degrade. - Items cannot permanently break. - All armor/weapon vendors can repair durability in exchange for cash. - When an item reaches zero durability, it no longer gives the player any benefit; it acts as though it does not exist until repaired. - Professions cannot repair durability, but we will discuss ways for the professions to interact with them in the future. Raid Groups - Raid groups will no longer receive quest bounties and collections. In the future, we plan to have raid-specific quests that will be possible to complete in raid groups. General - If you log out while in flight, you will continue flying when you log back in. - All enemy targeted spells should now require the target to be in front of the caster. - Starting characters will now have hearthstones automatically located in their inventory. - Swimming has been tweaked. To dive, you have to tilt your direction downwards a certain amount with the right mouse button. - Spirit no longer affects item proc percentage. Item proc percentages are now independent of stat attributes. - The camera will now stay above or below water depending on which side you are on. - Your camera view angle and distance are now saved when you exit the game. - You won't accidentally skip gossip text if you double-click the NPC responses. - You should no longer be able to breath at the bottom of lakes and ponds. - Pets swim underwater now, although not all pets have swimming animations. - Pets no longer use combat abilities while in passive mode. - Your corpse shows up underwater after you release, however it decomposes when you revive. - Starting NPCs show their horde or alliance crest. - Locked boxes show the word "Locked" in the appropriate color for their difficulty. - Scarlet Sentinels will use their Overpower ability in combat. - Looting range is now the same as melee range. PVP - Goblin guards will attack players who are fighting each other and not dueling - it's bad for business. - Goblin guards no longer flag you for PvP and they may not be healed or buffed. - When you finish a duel, debuffs applied during the duel will be removed. - Resurrecting a PvP-enabled player corpse will flag you for PvP. - Area effect spells and totems now work correctly in duels. - Town guards will no longer follow dueling players. Zones - Scholomance, a level 57-60 instanced dungeon in Western Plaguelands is now open. - Ashenvale has gotten a facelift to include more points of interest, and significant changes were made to make it easier to navigate. - Ragefire Chasm, a low level instance dungeon in Orgrimmar, is now available. - Deadmines: The Miners in the Deadmines are no longer elite monsters. - Blackfathom Deeps has been moved to the Zoram Strand in Ashenvale forest near the border of Darkshore. - More quests have been added for Eastern and Western Plaguelands. Professions - Runecloth added to the world as the high end cloth. - Tailoring now complete with recipes up to skill 300 available. - The herbs needed to support high end alchemy have been added to the world. - Rich Thorium Nodes will now drop Arcanite. Talents - All warlock talents are now available - Many talents for all classes have changed location in their tree or had their effects modified Druid - Travel Form is now only useable outdoors. - Cower, Growl and Challenging Roar are now useable against targets that are immune to physical attacks. - New Spell: Hibernate (Level 18). - Shapeshifting now breaks roots, snares, and freeze effects. - All Shapeshift forms now include an immunity to polymorph effects. - Bear Form - HP gain increased. - Dire Bear Form - HP gain increased. Hunter - Cower, Growl and Disengage are now useable against targets that are immune to physical attacks. Mage - Polymorph no longer affects Dragonkin or Giants. - Blink now counters stun effects. Cooldown timer has decreased, and mana cost now scales with level. Paladin - Resurrection and Redemption range has been reduced. - New Spell: Seal of Freedom (Level 20) Priest - Holy Smite renamed to Smite. - Holy Word: Fortitude renamed Power Word: Fortitude. - Holy Word: Shield renamed Power Word: Shield. - Resurrection and Combat Resurrection range reduced. Rogue - Kidney Shot is now subject to diminishing returns. - Vanish now breaks root and snare effects. Shaman - Stoneclaw Totem is now useable against targets that are immune to nature attacks. - Rebirth range reduced. - Ghost Wolf is now only useable outdoors. - Earthbind Totem movement slow effect has been reduced. Warlock - Soothing Kiss, Suffering and Torment are now useable against targets that are immune to shadow attacks. - Seduction now only works against Humanoids. - Banish now works against Demons and Elementals only. Cooldown timer and reagent removed, duration increased, replacement added. - Curse of Agony - Now deals its damage in three stages, damage increased, mana cost slightly increased. - Enslave Demon - Soul Shard cost removed, duration reduced. - Life Tap no longer interrupts mana regeneration. - Soul Fire - Mana cost decreased. - Sacrifice now grants the Warlock damage absorption, rather than full immunity. Duration has been increased. - Soulstones have been changed to now resurrect the soulstone holder automatically 5 seconds after death. Warrior - Taunt and Challenging Shout are now useable against targets that are immune to physical attacks. - Hamstring - Movement slow effect reduced. - New Spell: Berserker Rage (Level 30) Mac - The Mac OS X client has all shader-based features disabled for this patch. The GUI for those preferences will be grayed out. A number of GPU driver issues are being addressed by Apple, ATI and NVIDIA - when these fixes have been completed and made available to the public we will re-enable these features in the game. Bug Fixes - You should no longer drown in the air while in certain caverns. - Firegut Brute will use his Torch abililty. - Fishing catches fish again, provides skillups, and doesn't leave bobbers around. - Yorus Barleybrew no longer cheers for himself when you complete The Rethban Gauntlet. - Colonel Kurzen won't engage you in melee combat at a distance after using a smoke bomb. - You can access your user interface again while in flight. -------------------------------------------------------------------------------- - Patch 0.11.0 (2004-9-28) -------------------------------------------------------------------------------- New Model & Animation System - Extensive changes have been made to the model and animation system in order to increase performance when playing in densely populated areas such as cities and PvP encounters. Specifically, we have added hardware vertex shader support and a hardware cursor for those cards that support it. Because we are still transitioning to the new system, you will experience some incomplete animation features or graphical glitches while playing this patch. Please report any issues you may find using the /bug command from within the game. Talent System - Warlock talents have been partially implemented. Two talent trees, Destruction and Affliction, are now in the game. Changes continue to be made to Warlock talents, and include modification of the present talents and the addition of a third talent tree to be announced later. Warlocks can now utilize the talent interface by pressing the “Talents” button next to the “Spellbook and Abilities” button, or by pressing the “N” default hotkey. New Looting Methods Group Loot - When an item equal to or above the threshold (details on threshold below) drops from a killed monster, everyone in the group will see a pop-up box on their screen with the item, a pass or roll option, and a timer. Anyone who rolls displays a number between 1 and 100. The player who rolled the highest number automatically gets the item. Anyone who waits until the timer expires automatically passes. Items below the threshold are taken care of by normal round robin rules. Need Before Greed - Same as group loot, except players who cannot use the item automatically pass. Threshold - This setting determines the level of items that are affected by the new loot options outlined above.ÊIf a party sets the threshold to blue items and is in group loot mode, then all items of green quality and lower will be handled with the normal round robin rules. If a party sets the threshold to green items, then white and grey items will be handled by normal rules. General - Access to the console has been disabled. If you find that you have been regularly relying on the console to operate a certain function, please let us know by using the /suggest command so we can allow access to those functions without the use of the console. - Undead players no longer speak Common. They now speak Gutterspeak (Native) and Orcish (Horde Common). - Gnome Warriors and Rogues can now learn the Bows proficiency. - Night Elf Warriors, Hunters, and Rogues can now learn the Guns proficiency. - Eastern and Western Plaguelands have been given several spawning improvements/adjustments. - More Rare Healing/Mana potion vendors have been placed around the world. - Gnomish Death Ray range shortened to 20 yards. - Your skill level with abilities that require an equipped weapon is equivalent to your skill level with that weapon. - Ashenvale has had a face lift, and will have new content soon. - Stonetalon is in the process of getting a face lift, with some work left to be done. - You can now chat while the auction window is open. As a result, the enter key is no longer bound to the "search" button in the auction interface. Several improvements to the mail system have been made: - The mail interface no longer changes back to the inbox after sending a new mail (it remains in the send mail tab). - Mail that has been read is now greyed-out. - When all attachments from a mail have been removed (including text), the mail is automatically deleted. - There is now a confirmation box for accepting C.O.D mail. - There is now a confirmation box for deleting mail that has an item or money attached, when the delete option is available. - Several improvements to the auction system have been made. - Minimum bid increment has been changed to 5% of current sale price. - The granularity of auction bids has increased for low-price auctions. - Default starting prices have been reduced by 25% of their previous value. - Auction notifications are now sent as system messages that can be filtered in the chat interface. Quests - Tremors of Earth and Broken Alliances quests reduced to level 50. - Fixed quest: "The Name of the Beast." Lord Arkkoroc should now be more amiable towards players. - Fixed an issue that was forcing the High Priestess of Thaurissan to spawn 100% of the time when only one person in a party had completed the Princess Bronzebeard rescue quest series (Alliance or Horde). Princess Bronzebeard will now be up for parties adventuring in Blackrock Depths except when everyone in the party has completed the questline, at which point the princess will be gone and the High Priestess will be in her place. - More quests added to both Eastern and Western Plaguelands. Items - In an effort to make item stats more meaningful, items have been reworked. Most items will have changed in terms of stats. However, the total number of stat point increases you receive from all your gear combined should not be significantly different. - Higher-level healing and mana potions now drop in game. - Testament of Hope has been fixed. - Six Demon Bag will create a level appropriate felhound. - Items that increase percentages to block, dodge, crit, parry, and hit chance now stack. - There are no longer cloth, leather, and mail cloaks. All cloaks can be worn by all classes. - Fixed a bug with Shadow Hunter Vosh'gajin's loot table. Spells - Water Walking won't work on lava or slime. - Casting Dispel Magic on a friend under the influence of charm will dispel the charm. - The new Spellbook is in (although not quite finished), and it should be much easier to use than the old Spellbook. Warlock - Create Soulstone - soulstones now automatically resurrect you when you die (instead of displaying a confirmation dialog). - Seduction now has a short cast time. Cooldown timer has been removed. - New Spell: Curse of Shadow (Level 44). - New Spell: Create Spellstone (Level 36). - New Spell: Searing Pain (Level 18). - New Spell: Soul Fire (Level 48). - New Spell: Death Coil (Level 42). - New Spell (Voidwalker): Suffering (Level 24). - New Spell (Voidwalker): Consume Shadows (Level 18). - New Spell: Howl of Terror (Level 40). - New Spell: Create Firestone (Level 28). - Curse of the Elements changed. It now reduces fire and frost resistances. - Corruption duration, damage, and mana cost reduced. Deals damage much faster. - Curse of Agony duration, damage, and mana cost reduced. Deals damage much faster. - Hellfire duration, damage, and mana cost increased. It is now an instant cast. This spell is now quite dangerous. - Immolate duration, damage, and mana cost reduced. Deals damage faster. - The imp no longer runs away from melee attackers. - You can command your imp to cancel Blood Pact. - Most of the Warlock'sÊDestruction and Affliction talents are now available. Rogue - Player vs. Player stealth detection range has been reduced. - Sap changed. Targets now have a chance of waking up before the duration ends. - Sprint can now be used while stealthed. Hunter - Tame Beast no longer requires the Hunter or the target beast to be out of combat. - When a group member is attacked while buffed by Aspect of the Pack, the daze effect now applies to that member, not the Hunter who cast Aspect of the Pack. Shaman - Stoneclaw Totem changed. All ranks now have increased health. Druid - Dash can now be used while prowling. Mage - Portals changed. You must now right-click on portals to use them. Pets - Pet formation movement is much more responsive. - You no longer gain threat from the actions of your pet. - Pets take damage from lava and slime. Non-Player Characters - Starting NPCs now have their faction PvP crests. - You can no longer buff or heal enemy PvP-enabling NPCs (i.e. NPCs with a shield icon in their portrait). - Patrolling NPCs should stop less often on their paths. - Guard posts will send existing guards before creating new ones. - Creatures returning from combat move more smoothly. - Scattered NPC formation movement does not appear to stutter anymore. Professions - New alchemy recipes are in the game, but you will not be able to make most of these recipes until the high-level herbs are added in a future patch. - All equipped items made from professions have had their stats tweaked to make them more desirable. - All zones now have fishing, with artisan fishing added to support the new zones. Some of the zones are going to be pretty hard to fish and will require bait and a good fishing pole. Note that some fish can only be caught at certain times of day. - New cooking recipes are now in to support the new fish types that you can catch. Artisan cooking has been added to support these new recipes. - Fishing bobbers don't hang around after you catch fish. Miscellaneous - Falling through the world is now fatal to your character, and you should page a GM if this happens to you. - If you alt-tab away from the game, your character now stops moving unless you are on auto-run. - The icon that indicates what you are tracking (Herbs, Minerals, Undead, etc) is now part of the mini-map. - You cannot enter Korean characters into numeric edit fields. - The "+" from elite mob UI elements, such as the tool tip and name bar, has been removed. Where applicable, the word "Elite" has been added. - You can no longer logout while in combat. -------------------------------------------------------------------------------- - Patch 0.10.0 (2004-9-16) -------------------------------------------------------------------------------- High End Locations added - Two new high-level instance dungeons - Stratholme and Blackrock Spire – and three exterior zones – Winterspring, Western Plaguelands, and Eastern Plaguelands – have been introduced to Azeroth. - Stratholme is geared toward level 55-60 players and is located in the northern part of Eastern Plaguelands. - Blackrock Spire is a 53-60 dungeon located within Blackrock Mountain that lies between Searing Gorge and Burning Steppes. Roughly 80% of the dungeon is tuned for a single group of level 55-60 players. The top 20% of the dungeon is tuned for a very "uber" group of five, or more likely 10, level 60 players. - Winterspring is exterior level 55-60 zone to the East/Northeast of Felwood through Timbermaw Hold. The goblin city of Everlook is located in Winterspring. - Western and Eastern Plaguelands have also been added. The city of Anderhol, the origin of the plague is located in Western Plaguelands. - Quests and monsters are near completion for Winterspring and Western Plaguelands. Eastern Plaguelands is still undergoing further work. Raid Groups - Raid group functionality is now available. Raid groups will be able to fight together in instance dungeons and work together to accomplish tasks too difficult for five member groups. Once a group reaches five members, it can be converted into a raid group. Raid groups can support up to 40 members and can be accessed by opening the Raid group tab in the Social window. Not all raid group functionality is complete. However, we encourage our players to try it out and give us feedback on the new feature through the /suggest function. - The Deeprun Tram opens! - The Gnomish Engineering Corps has been hard at work building a subway to connect the great cities of Ironforge and Stormwind City. Final work on this new mass transit system was completed recently, allowing us to announce the Grand Opening of the Deeprun Tram! Two trains make round trip runs between Stormwind City and Ironforge regularly, allowing quick and easy access to all your shopping and training needs. If you happen to miss a train, you only need to wait a few minutes for a new one to appear. We only ask that you be careful during your trip as the run out of the tunnel can be long and uneventful should you happen to fall off the tram during transit. Trades Skills become Professions - Most trade skills are being renamed to "professions," and the way in which players acquire and learn them is changing. You will no longer learn different professions by paying for them with skill points. You'll still learn them by speaking to the appropriate profession trainer. However, players will now be restricted to learning two professions. We decided to change the skill system to make it simpler, balanced, and more intuitive. The new system should allow everyone to participate in one to two professions, and create a much more vibrant market for goods generated from professions. - The professions are: alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring. - Several old trade skills are being turned into secondary skills. These do not count toward your two-profession limit, so players can learn all three secondary skills, in addition to their two professions, without restriction. The survival skill is being removed and campfires have been folded into the cooking profession. - The secondary skills are: cooking, fishing, and first aid. No More Skill Points - With the changes to trade skills, skill points (SP) will be removed from the game,and currency will be used instead to train skills formerly based on SP. - Mount trainers will now require you to have a certain level of reputation with their respective city in order to acquire a mount. - Characters that had trained in more than two professions have had excess professions randomly removed to meet the two profession restriction. Level Cap Raised - The level cap has been increased to 60. Some new zones, quests, items, and content have been added to accommodate the level increase. Talent System - Druid and Shaman talents are now available. Druids and Shamans can now utilize the talent interface by pressing the “Talents” button next to the “Spellbook and Abilities” button, or by pressing the “N” default hotkey. Talents become available (to classes that currently have talents) to players starting at level 10. - Certain talents have had their potency increased or decreased. - Locations of talents in the talent trees have changed. - Functionality of certain talents has been modified. - New talents have been added to some of the existing talent trees. Professions - The level requirements for the Gnome and Goblin engineering quests have been adjusted downward. - Blacksmithing recipes added up to skill 300. There are no recipe s on the trainer past skill 250. You need to do quests or find drops to get those recipes. - Additional blacksmithing specializations added. Weaponsmiths can become Swordsmiths, Axesmiths, or Hammersmiths. - Players who already have either blacksmithing specialization, weaponsmith or armorsmith, will continue to be able to make those recipes that they already know. However, to learn further recipes in those specializations, they will need to complete the weaponsmith or armorsmith quest, respectively. - Time required to make high-end profession items significantly reduced. - Essences, dusts and shards have had their vendor sell price set to zero. - Bandaging operates differently than it used to. Bandages now are channel cast and heal over time. If the player bandaging or the player being bandaged is struck in combat, the bandaging effect ends. Either way the target still gets the "recently bandaged" debuff. - Enchanters can now enchant leather and thorium (needed for some high-end blacksmithing recipes and soon other high-end recipes in other professions). - Alchemists can now transmute thorium and arcane crystals into arcanite. This is the only way to acquire this rare material. - Stats on a number of tailored items have been improved. - A number of new higher level cooking recipes added. - Merchant purchase/sale price of herbs significantly increased. - Alchemist’s Stone has become Philosophers’ Stone. - Tailoring recipes improved or reagents required reduce for many recipes. - UI added to professions to allow making of multiple profession items at once. - Cindercloth robe fixed so it now requires Heart of Fire instead of Essence of Fire. - Stoneshield potion significantly improved. - If you attempt to learn a recipe you already know, you will now see a message that says you already know it. - A number of engineering devices did not have the correct bind type set and are now bind on equip or bind on acquire. - Stats on the Smoking Heart of the Mountain changed - Spears cannot be enchanted with 2H Weapon-only enchantments - Fist Weapons can now be enchanted (bug fixed). - Mithril Shield Spike damage slightly reduced, Thorium Shield Spike (more powerful crafted item) added. - The Gnomish engineering Net-o-Matic will now fail more often and in a new way as well. - A number of engineering items had tools/anvil required to create them (fixing bugs). - Scorpid Scale drops for leatherworking increased (Drop rate doubled). - Wastewanders in Tanaris now have a much higher chance of dropping the Scorpid Leather recipes. - A number of new uncommon weapons/armors have been added to vendors around the world - New daggers have been added to blacksmithing. - Dreamless Sleep potion added to alchemy. - Reagents required for some alchemy potions changed. - Reagents for some blacksmithing items changed. - Old enchanting reagents removed from vendors (they should have been removed last push). - Gemology has been removed (with hopes it will make a return someday). Factions and Reputation - The Horde and Alliance are each comprised of four races, and each is considered its own faction. They are displayed under the appropriate Horde or Alliance header. - Factions are now displayed with appropriate headers in the Reputation UI. - Factions that do not fall into a larger group are labeled under the "Other" header. - The factions of the opposing side are always at the lowest reputation level of Hated, and are always locked in the “At War” state. - Players have a bonus to their starting reputation with their own race’s faction. - Forsaken players have lower-than-normal starting reputation with allied Troll, Tauren, and Orc factions. - Troll, Tauren, and Orc players have lower-than-normal starting reputation with the Forsaken. - You cannot declare war on your own side. Auction Houses - The layouts of the Orgrimmar and Ironforge auction houses have changed slightly. - The auction house in Booty Bay has been moved to Gadgetzan. Quests - Range weapons have been added as quest rewards for newbie zones that Hunters can start out in. - Several new blacksmithing quests have been added. - The quest *Death from Below* in Arathi Highlands was temporarily disabled. - Several new epic item quests have been added. - Dungeon quest rewards have been revamped. Quests that involve the more difficult encounters of a given dungeon have had their rewards boosted. - Added a third Sparklematic 5200 to Gnomeregan, and fixed the issue that had both previous ones animating at the same time. - Lowered the cost of improving the Brilliant Gold Ring in the "Return of the Ring" quest series. The improved ring should also now be strictly better than the Brilliant Gold Ring. - Removed the random spawn location of Scrimshank's surveying gear in "The Scrimshank Redemption." - Players should no longer receive the option to take part once more in the "Essence of Eranikus" quest line once they have started on it. - Cenarion Circle Caches no longer give a coin award. - Evergreen Pouches, not Packets of Tharlendris Seeds, are now the device used to make Morrowgrain. Using a pouch creates an Evergreen Herb Casing, which when opened reveals what herb is made. - Evergreen Pouches now require that you have a Packet of Tharlendris Seeds and two Un'Goro Soil samples to use. - Evergreen Pouches have a cooldown time of 10 minutes on usage. - The potential herbs drawn from a Sealed Evergreen Pouch have been modified to include a broader range of herbs. As a result, players will not be getting high-end herbs as often on pouch usages. - Scalding Mornbrew is now removed from the inventory five minutes after receiving it. - Two new Warlock class quest series added for players in their mid 30s ending with two very nice items. Zones - The Barrens has had more rework done on their quests to make the area more player-friendly and to elaborate on the story behind the area. - Thousand Needles has had more quests and zone rework done. Horde players should find this a much healthier alternative to Hillsbrad Foothills to explore and do more quests. - Desolace has also had a facelift and should be getting more quests soon. - Two new crypts have been added to Ravenhill Cemetary. - Ironbeard’s Tomb in Wetlands is now a one room, Dwarven-built mausoleum. - More quests added to Felwood and Darkshore. Public Transportation New Flight Paths - Alliance Flight Path from Auberdine to Moonglade - Alliance Flight Path from Moonglade to Winterspring - Horde Flight Path from Azshara to Winterspring - The Horde flight path node in Desolace has been moved to Shadowprey Village in the southwest of the zone. New World Travel - Alliance Boat from Menethil to Theramore and back - Alliance Boat from Menethil to Auberdine and back - Alliance Boat from Rut'theran Village at the base of Teldrassil to Auberdine Because of these changes, players now do not start with any flight node other than their starting city. On the Alliance side, Night Elves get Auberdine, Dwarves and Gnomes get Ironforge, and Humans get Stormwind. On the Horde side, Tauren get Thunder Bluff, Orcs and Trolls get Orgrimmar,and Undead get Undercity. Pets - Pets that are dead when you log out do not come back when you log in. - Beasts that are tamed will respawn normally. PVP - The Arena in Stranglethorn is now flagged for Free For All PvP. - You can heal PvP flagged NPCs, and you will be flagged for PvP. - Party members participating in PvP have light green names. - Pets and totems will no longer attack PvP-flagged players if you're not in PvP. - Casting spells against higher-level players will have significantly reduced chances to be resisted (better chance for the spell to succeed). Interface - You can now use jump in water to swim upwards. - Vendor shopping tool tips - when you tool tip over an item you will get the item tool tip AND the tool tip of your currently equipped item of the same type. - Buyback from vendors has been implemented. If you accidentally sell an item you had not intended, you can now buy it back for the same price it was sold. You can only buyback the last item you vendored. - Functionality to equip items by right-clicking them from your inventory has been added. - Talent UI has been updated in a few ways. Note: The "greyed-out" versions of talent buttons are using temporary "greyed-out" art. - Autoloot is in. Just Shift-Right Click on a corpse or chest to autoloot it. This will NOT autoloot bind-on-acquire items. - When mini-map arrows are stacked on top of each other, you will now see the tool tips for everything there. (When four party members are all at the same location, you will see all four of their names). Updates to Classes Druids - Cower no longer generates a combo point; energy cost reduced. - Demoralizing Roar effect reduced at higher ranks. - Track Humanoids now lasts until canceled, like other tracking abilities. Hunters - Pets have increased stats, damage, and armor. - Tamed elite mobs no longer deal extra damage. - Pets now properly scale to appropriate sizes. - Creatures in the world know a few new pet abilities. You can learn them by taming certain beasts and letting them use such abilities. Once you learn them, you can teach them to other pets. - Concussive Shot duration has been increased. - Beast Taming has been renamed to Tame Beast. - Feed Pet is now an ability, not a spell. - Viper Sting mana damage has been increased. Mages - Arcane Intellect INT boost decreased to offset the increased mana pool per INT point. (Effectiveness will remain the same.) - Counterspell interrupt duration has been reduced. - Dwarves can no longer be mages, however all existing Dwarf mages in beta can remain. Paladins - Auras now appear above the hotkey bar. Priests - Holy Word: Fortitude stamina boost has been increased slightly; no longer scales with level. - Divine Spirit spirit boost has been increased. (This is a talent.) Rogues - Feint energy cost has been reduced. - Kick interrupt duration has been reduced. Shamans - Flametongue Weapon now always procs, but damage depends on weapon speed. - Flametongue Totem moved to level 28, now always procs, but damage depends on weapon speed. - Frostbrand Weapon: Levels at which each rank can be learned have been changed; now procs equally frequently for all weapon speeds. - Magma Totem moved to level 26. - Rockbiter Weapon: Levels at which each rank can be learned have been changed. - Stoneskin Totem effect slightly reduced. - Windfury Weapon: Levels at which each rank can be learned have been changed. - Windfury Totem: Levels at which each rank can be learned have been changed. - Windwall Totem effect slightly reduced. Warlocks - Curse of Tongues duration has been increased. - Curse of Weakness effect has been slightly reduced. - Eye of Killrogg change: The eye is now stealthed, moves slower, has 1 hp, and doesn't cause aggro for the warlock if it is detected. Warriors - Charge is no longer usable during combat. Stun duration component has been reduced, rage generation changes with each rank. - Demoralizing Shout effect is now reduced at higher ranks. - Pummel has had its interrupt duration reduced. - Shield Bash has had its interrupt duration reduced; cooldown timer has been increased. Items - Items that boost spell damage and healing will now affect each spell to varying degrees. - Food and drink has been rebalanced for the new mana and health recovery rates. - Item sets have been implemented. Wearing more pieces of an item set will convey more bonuses to your character. Only a very small number of item sets have been created for this push but there are more to come. - Many blue and purple items have had their level requirements changed. - Random properties have been added to several uncommon weapons and their fixed stats have been removed. Unfortunately, this means that several existing uncommon weapons have had their stats removed. - Several armor pieces have been upgraded from common to uncommon. This will greatly reduce the chance of obtaining a common item from a lockbox. - More uncommon store-bought items have been added to various vendors throughout the world. - Circle of Flame has been updated with a new effect. - Some weapons have had their damage reduced. - New cloak art has been added. - Some dungeon quest rewards have been significantly improved. - Glinting Scale items have been renamed to Lambent Scale to distinguish it from Glimmering Mail. - The Drakes in Sunken Temple have had their drop rates increased. new items have been added to their loot tables as well. - Linken’s Boomerang has been updated with a new effect. It’s really a boomerang now! - Flame Wrath has been updated with a new effect. - Uther’s Strength is now a trinket. - Band of Thorns now has stats. - Added a wand reward to The People’s Militia quest in Westfall. - Added a cloth reward to Red Leather Bandanas quest in Elwynn. - Added a cloth reward to Proof of Demise quest in Tirisfal Glades. - Items that increase damage to all magic schools now increase healing spell effectiveness as well. - Items that give attack power bonuses now give range attack power bonuses as well. - Items that increase defense have had their numbers increased. - Items that increase weapon skill have had their numbers reduced. - Items with "Chance On Hit" damage effects have been rebalanced. In most cases, their damage numbers have gone up. - Caster weapons (items with +int and +spirit) have had their damage reduced. - Trinkets have gone through a rebalance and polish pass. - Dragon’s Call now summons one level-55 Emerald Dragon Whelp instead of three level-40 ones. - Skull of Impending Doom has been modified to be a right-click effect instead of a passive effect and the speed boost has been lowered. - Faintly Glowing Skull no longer casts Resurrection and now has a different effect. Miscellaneous - Hit points gained from STA has been increased, while base hit points have been decreased. Overall, hit point pools should be roughly the same. - If you tell your pet to attack a creature, it won't be distracted unless taunted. - Mana and health regeneration gained from spirit has been improved. - Changes made to what mounts are available at vendors, and faster level-60 mounts have been added. Level-60 mounts are very expensive to purchase however. - Mounts now just cost money (not skill points to learn). To gain the ability to ride the mount of another race in your faction you need to improve your reputation with that race. However, the reputation part of the system is not fully completed. - Mana now does not regenerate for the five seconds after you cast a spell. - Mana pool per INT point has been increased. (this should result in an increase in mana pool size for most characters) - Food/drink effectiveness has been increased. - Lost Ones in Swamp of Sorrows can now be pickpocketed. - Raid groups of six players or more will not receive a group experience bonus. - Experience gain from instance dungeons has been increased. - Far sight and Eagle Eye can only be used outdoors. - You will now get bounty credit if you die and do not release your spirit. For example, if you are on the Leaders of the Fang Quest and die while fighting a Fang Leader, you will still get credit for the kill if your party kills the leader before you release your spirit. - Flip controls have been added so that you can quickly look behind your character in case you're being chased by monsters (bound to Y). - You will get a message if your fishing skill is too low to catch anything. - You can backstab fleeing creatures again. - It is easier to flee from groups of creatures. - Using traps will not reduce XP awarded for kills. - Creatures with ranged weapons will keep shooting you after special shots. - You start resting when you take a flight path into cities. - You can now log out anytime you have control of your character. - You can't duel players you can attack normally. - Guard posts no longer send all their reinforcements at once. - Escorts and guards will now function more intelligently to protect players. - Drunkenness is saved when you log out and fades over 15 minutes. - You weave when you walk if you are drunk. - You are able to use out-of-combat abilities much more quickly after combat. - Items with procs are currently already using time-based procs. Their proc frequencies are entered as the number of desired procs per minute, and their actual per-swing proc chances are calculated from that using the weapon's speed. Bug Fixes - Resurrection Sickness now correctly accounts for items and buffs. - Fixed a missing gossip text bug for Maybess Riverbreeze in Felwood. - A missing XP reward has been associated to the "Bring the Light" quest. - A number of capitalization errors in various Silithid quests have been corrected. - A number of quest items that were not unique have been made such. - The holograms in the treasure room of Uldaman should be functioning properly once more. - Fixed an erroneously copied description in the "Rescue OOX-22/FE!" quest. - The Thunder Bluff leatherworker trainer no longer introduces herself as the trainer for Darnassus. Silly trainer. - Creatures will stop chasing Hunters and Warlocks again. - Creatures will not attack the warlock that summons Eye Of Killrog. - Creatures that are immobilized or killed will stay on the ground. - Warriors won't get stuck if they are stunned while charging. - You can't Blink through doors. - You can't select units behind hills. - Creatures no longer despawn due to pathing failures. - Creatures will regenerate health and mana while evading. - Groups of creatures will no longer ambush you on their way back from combat. - Periodic healing spells generate the correct amount of threat. - Fixed a problem where your character would turn to the north when your camera was turned from the default view when right-clicking on game objects. - Astral Recall and Hearthstones no longer share the same cooldown. - Eye of Killrogg no longer should transfer aggro to caster. - Non-projectile items will no longer go into quivers. - Totem of Infliction, Girdle of Reprisal, and Vile Protector trigger 10% of the time instead of 100%. - Life drain effects have been fixed so that they hit one target. - Fixed a bug that was causing bags to drop at a much higher rate than they were supposed to. - Items that increase healing have been fixed so that they will actually increase the amount of healing a caster does. - Fixed a bug that made some items unusable when under the effect of Silence. - Items that increase crit percentage no longer stack. - Purple Lotus stacks to 20 now. Mac Update - The minimum system requirement for the Mac World of Warcraft client has been moved from OS X v10.3.4 to OS X v10.3.5. The game will not run on an earlier version of the operating system. Version 10.3.5 is a free online upgrade for the base 10.3 OS product. You can download the upgrade by selecting the Software Update menu option under the Apple menu. The change was made due to required GPU-driver fixes in the Mac OS version required by World of Warcraft. -------------------------------------------------------------------------- - Patch 0.9.1 (2004-08-23) -------------------------------------------------------------------------- - Applies some changes to the current patcher tool. - Fixed not being able to use GM petition categories. - Fixed several Win9x floating point exception crashes. - Speed improvement to some character texture loading. - Certain mobs that were not able to defend themselves will now fight back. - Being attacked will no longer knock you out of plains running - Arcane missiles only get a chance at the free cast on the first missile instead of every missile. - There was a bug with rogue ability Riposte. The UI might still be incorrect. - Damage for Shaman Fire Totem was incorrect. Should be correct now. -------------------------------------------------------------------------- - Patch 0.9.0 (2004-08-15) -------------------------------------------------------------------------- Hunters - The Hunter Class is now available to test! Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends. Races allowed to become Hunters are the Night Elf, Dwarf, Orc, Tauren, and Troll races. - Hunters are great for pulling monsters as they are able to set traps that hinder monsters that the Hunters pull to attack. Hunters are also able to use various beast-related special abilities, take on bestial traits that allow them to do things that they could not do normally, use a wide variety of ranged attacks complimented by a few melee abilities, and the ability to control and tame beasts. - Hunters are closely related to their pets and must remember to always keep their pet’s happiness in mind. When using a pet, Hunters will notice an icon in the top left corner of their screen that depicts their pet’s level of happiness. The more Hunters use their pets, the lower their pet’s level of happiness will become. Hunters should always remember to feed their pets to raise their pet’s level of happiness or worry about their pet abandoning them or even attacking the Hunter! Hunters are also the only class able to name their pets. - The Hunter can use the following weapons: Axes, Daggers, Guns or Bows, Crossbows (with training), Fist Weapons (with training), Spears (with training), Staves (with training), Swords (with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training). The Hunter can use the following: armor: Cloth, Leather, Shields, and Mail (at level 40, with training). - Boats and Zeppelins Our first pass at Boats and Zeppelins have been added to the world in two locations. A boat has been added between Booty Bay and Ratchet, and a Zeppelin has been added between Orgrimmar and Tirisfal. A second zeppelin has also been added between Grom'gol and Orgrimmar. The round trip on all three of these new transports is around five minutes, with a pause at each destination of one minute each. If you do miss a transport, you will have a very short wait before it returns. If you log out or crash during your journey, you will log back in on the same transport as you logged out on, though you will likely be at a different location along its path. Because this was the original intention for our world travel, the instant teleport NPC's have been removed. Please do not jump off of Boats and/or Zeppelins when riding them. Keep in mind that the Goblin Transit Authority is not responsible for accidents of this nature and you may land in a place where you cannot reach your corpse. Talent System - Talents are now available for the Priest and Rogue classes! Priest and Rogue players can now utilize the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey. - Talents for other classes will continue to be added as the beta progresses. Please note that all Mages and Warriors have had their talent points refunded. You will now start earning talent points at level 10. - Finally, for the duration of the beta, you will be able to find an NPC in each city that will allow you to reset your talent points and experiment with different talent paths. (Note: this option is ONLY available in the beta). Level Cap Raised - The level cap has been increased to 55. New zones, quests, items and content have been added to accommodate the level increase. Item Stats Changed - Items have had a major overhaul. Armor values, damage, stats and resists have been modified to reflect current play balance. Some items have also had their level requirements changed. Items that were subjected to this change and that were equipped on a character prior to the Patch have been placed in the character's bag. If a character did not have space in the its bags, please make room for that characters bags and relog in. * Several axes, swords and maces were changed from main hand only to either hand for dual-wielding purposes. * Horned Viking Helmet has been updated with a new effect. * Cursed Eye of Paleth has had its Shadow requirement removed. * Eye of Paleth has had its Holy requirement removed. * Witch Doctor Zum’rah should always drop something good now. * First Mate’s Hat can now drop off any pirate in Stranglethorn instead of just from Pretty Boy Duncan. * Quivers and ammo pouches have been modified. They now have more slots and will increase attack speed when using a gun or bow. * Stoneslayer is no longer Warrior only. * Deathblow is no longer Warrior only. * Six Demon Bag has been revamped. * Look for new attributes on items with random properties. * Wolfshead Helm changed to give AE silence instead of taunt. Sharing Quests - You can now share your quests with your entire party. In order to utilize this option, you need to open your quest log, select a quest and press the “Share Quest” button. All members of your party will now be presented with the quest like you were the quest giver NPC. Some restrictions * You can only share with party members * Party members must be nearby when you share * Party members must meet the pre-requisites of the quest itself. For example, if you are on step 2 of a quest and your friend is still on step 1, you could not give him a “short-cut” to step 2. * Quests generated from items cannot be shared. New Micro-Dungeon Designs - The Level Designers have gone in to the game and redesigned some of the Goldmine and Mushroom Cave Micro-Dungeons. Players can now find these redesigned Micro-Dungeons in both Alliance and Horde lands. - Goldmines in Hillsbrad, Mulgore, and Blasted Lands have been redesigned. - Mushroom Caves in Searing Gorge, Wetlands, Western Plaguelands, Felwood, Hinterlands, Swamp of Sorrows, Arathi Highlands, Ungoro Crater, Deadwind Pass, Stranglethorn and Redridge have been redesigned. Be sure to visit all of these areas to see exactly which Micro-Dungeons have been redesigned! Major Changes: (detailed information for each above) * Hunter Class * Boats and Zeppelins * Talent System * Level Cap Raised * Item Stats Changed * Sharing Quests * New Micro-Dungeon Designs General * With the addition of the Hunter class, Tracking has been removed from general trainers in the world. It is now available to Hunters only; they may train in it at Hunter class trainers. * Tracking of all types now works until canceled, but you can only have one type of tracking working at a time (Herb Finding, Mineral Finding, Sense Undead, etc) * Wand use is no longer prevented when silenced. They are now prevented in all the same situations melee is prevented. * All instant cast, non-channeled spells can now be cast while moving. * Pet commands should now feel more responsive in many situations. For example, if you command your imp pet to go into passive mode it will stop casting firebolt and enter passive mode. * Wand damage should now be reduced by resistance in the appropriate school. * Spellcasting now has diminishing interrupt time. Each successful hit after the first will set the spell being cast back less each time to a minimum of .2 seconds. First hit 1 second, second hit .8 seconds, third hit .6 seconds fourth hit .4 seconds, fifth and all successive hits .2 seconds. * Interrupt spells/abilities (e.g. Kick, Shield Bash, Counterspell) will now interrupt channeled spells. * All pets should now use player combat formulas rather than monster combat formulas. * A new "Ammo Slot" has been added to the character screen. Ammo must be placed in this slot in order to use a ranged weapon (bow, gun, and crossbow). Only ammo placed in this slot, and any like it in your bags, will be used. Other types of ammo will not be used. * Ammo will be fired from a quiver, ammo pouch or any other bag. Quivers and ammo pouches are no longer required. * When you right-click ammo in your bag/quiver, it will place the ammo in the "Ammo Slot". * You can no longer eat or drink while in combat. * You are now considered “in-combat” if any nearby monster is engaged with you. * Found and fixed a bug where some channeled spells were fully interrupted by the first hit (e.g. Arcane Missiles, Drain Soul, and Health Funnel). * You are automatically flagged for PvP when you enter enemy cities. * All totems should now be immune to area effect spells once again. * Slow spells affect creatures immediately instead of stopping them. * Summons and pets no longer attack their last target after they die. * Holy Resistance has been replaced with Arcane Resistance. * Smoothed out Health and Mana levels for all classes. * Level 40 Armor Proficiencies are now available on class trainers for a monetary training cost. They no longer cost skill points. * Lock picking secondary skill removed. * Spell interruption spells/abilities will now interrupt the entire school of magic for the duration. For Example, using Kick against a mage casting fireball, will prevent Fireball, Fireblast, Scorch and all other fire spells from being cast for the kick's duration. Druid * Tiger's Fury damage should now scale properly when used with Shred and Ravage. * Faerie Fire will now stack with other armor reducing debuffs. * Entangling Roots should no longer end early based on damage caused by itself. * When in Bear Form, Dire Bear Form, Cat Form, Travel Form or Aquatic Form, the druid is now considered a Beast. * Travel Form is no longer useable underwater. * Shape shifting will no longer cancel all buffs on the Druid. * Shape shifting cooldown reduced from 10 to 1.5 seconds. * Play Dead has been removed. * Druids now regenerate mana while in shape shift form. * When shape shifting into and out of Bear/Dire Bear forms, you should now end with the same % of health as you had in the previous form. * Bear Form’s armor increased. * Dire Bear Form’s melee damage increased. * Bear Form and Dire Bear Form mana cost slightly reduced. * Cat Form mana cost slightly reduced, energy now starts generating immediately. * Growl taunt effectiveness reduced. * Aquatic Form mana cost now scales with level, speed no longer changes with level. * Travel Form mana cost now scales with level. * Healing Touch mana cost reduced. * Starfire mana cost reduced. * Thorns mana cost reduced for early ranks, raised for later ranks. Mage * New spell: Slow Fall (Level 12) * Ice Armor and Frost Armor should no longer stack. * Frost Armor and Ice Armor chill effects reduced in effectiveness. * The Chilled effects from Ice Armor and Frost Armor should no longer stack. * Polymorphed targets will now wander a short radius around where they were polymorphed. They will no longer return to where they were first attacked and wander from there. Note that they may still wander off if the duration lasts long enough, so keep an eye on your sheep. * Cone of Cold area of effect has been widened at its base, so it should be much easier to use on targets that are close to the Mage. * Arcane Missiles can no longer be cast if silenced. * Arcane Explosion should now be causing the damage listed in the tool-tip. * Lesser Invisibility, Invisibility and Greater Invisibility removed. * Blink no longer will allow you to teleport past doors. * Khadgar's Unlocking removed. * Portal mana costs increased. * Fire and Frost Ward duration reduced, cooldown increased. * Frost Nova duration reduced, cooldown increased. * Frostbolt cast time reduced, damage and mana cost reduced accordingly, slowing effect reduced. * Pyroblast levels adjusted, damage reduced, mana cost increased, cooldown increased, range reduced. * Blink (Rank 2) and Blink (Rank 3) removed. Mage Talents * Training costs have been added to replacements for the following spells - Pyroblast - Blast Wave - Ice Barrier * Frostbite freeze effects can be dispelled. * The strike bonus given by Critical Mass has been reduced. * The damage that Fire Power does has been reduced. * 75% of the damage that pyroblast does is now up-front, 25% of it is DOT. * Permafrost duration reduced. * Added an additional 3 ranks to Ice Shards. * Removed one rank of Improved Frost Bolt. * Chance that Frostbite affects a target has been reduced. * Frostbite duration slightly increased. * Removed 2 ranks of Winter's Chill. * Ice Block duration slightly increased. * Ice Block is now a buff instead of a debuff (you can cancel it). * Mana penalty from using Arcane Power has been slightly reduced. * Reduced cooldown on Presence of Mind. * Presence of Mind now only works on mage spells with a cast time of < 10 seconds. * Reduced cooldown on Evocation. * Reduced effect chance on Arcane Concentration. * Increased effect of Improved Blink. * Reduced effect of Improved Dampen Magic. * Added Arcane Instability talent. * Mana reduction from Frost Channeling has been reduced. Paladin * New Spell: Summon Warhorse (Level 40). Attainable via quest. * Turn Undead now has a short cast time. * Judgment now has a short cast time. * New Proficiency: Two-Handed Axes. Priest * Lesser Heal, Heal, Greater Heal mana cost reduced. * Holy Word: Shield duration reduced. * Mind Blast now has a short cast time. * Holy Smite cast time slightly increased, damage reduced, mana cost reduced. * Holy Protection removed. * Holy Word: Shield can now only be used once per 30 seconds per target. * Psychic Scream now has a chance to break when the feared target is damaged. Rogue * Expose Armor no longer stacks with Sundering Strike (Sunder Armor), but will now stack with Faerie Fire. * Spellcasting against a Rogue that successfully uses Vanish will now be interrupted. * Blind now cancels combat when used. * Dual Wield no longer requires skill points to purchase. It is available on Rogue trainers at level 10 for a monetary training cost. * Distract moved to level 22. * New Ability: Detect Traps (Level 24). * New Ability: Disarm Trap (Level 30). * Now only rogues may train in Lock Picking, which they will do from their Rogue class trainers. Shaman * Mana Font Totem renamed Mana Spring Totem. * New Spell: Chain Heal (Levels 40, 46, 54). * When in Ghost Wolf form, the shaman is now considered a Beast. * Frost Shock slowing effect will now obey the standard stacking rules. * Lightning Shock spell removed. * Stoneskin Totem now reduces melee damage only, not ranged attacks. * Chain Lightning cast time slightly reduced, damage increased, now deals less damage to each target after the first. * Earthbind Totem initial effect should no longer be heavily resisted. * Fire Nova Totem now generates less threat. * Flametongue Weapon replacements adjusted. * Flametongue Totem replacements adjusted. * Frostbrand Weapon slow effect reduced, damage increased, replacements adjusted. * Lightning Bolt cast time reduced, damage and mana cost reduced accordingly, replacements adjusted. * Molten Blast removed. * Purge moved to level 14. * Rockbiter Weapon replacements adjusted. * Water Breathing moved to level 22. * Windfury Weapon moved to level 30, replacements adjusted, effect simplified. * Windfury Totem replacements adjusted, effect simplified. * New Spell: Windwall Totem (Level 36, 46, 56) * Stoneskin Totem’s damage reduction slightly reduced at higher levels. Warlock * Demon Breath renamed Unending Breath. * Sacrificial Shield (Voidwalker) renamed Sacrifice. * Summon Nightmare cast time decreased to be in line with other mount summoning spells. * Nightmare renamed Felsteed. * Felsteed no longer purchased at the trainer, but rewarded via quest. * Found and fixed a bug that caused the cost per second of Health Funnel to be higher than it should be. * A failed Ritual of Summoning should no longer cost a soul shard. * Shadow Ward duration reduced, cooldown increased. * Curse of Weakness effect reduced at higher levels. Warrior * Strike renamed Heroic Strike. * Punishing Blow renamed Mocking Blow. * Sundering Strike renamed Sunder Armor. * Sunder Armor no longer stacks with Expose Armor, but will now stack with Faerie Fire. * Recklessness now has a percent based armor reduction, but using it makes you immune to all fear effects for the duration. * Dual Wield no longer requires skill points to purchase. It is available on Warrior trainers at level 20 for a monetary training cost. * Intimidating Shout now has a chance to break when the feared target is damaged. * Charge range changed to 8-25 yards. * Charge minimum range reduced to 8 yards. * Charge can now be done during combat, but the target must still be within the 8-25 yard range. * Taunt effectiveness reduced. Warrior Talents: * Enrage now has a max duration * Enrage triggers off being hit with a critical hit now, damage increases with the rank of the talent. * Removed attack speed bonus from enrage. * Reduced enrage damage bonus slightly. * Flurry speed slightly reduced. * Moved enrage/flurry/cruelty, changed pre-requisites for each. * Reduced rage bonus for Improved Heroic Strike. * Mortal Strike now has a cooldown, damage has also been reduced. * Rage bonus for Improved Charge reduced. * Tactical mastery points distributed evenly. Players will no longer experience “diminishing returns” from putting more points into the talent. * Slightly reduced the damage bonus given by 2-handed weapon specialization. * Improved the Anticipation talent. * Increased the amount of ranks you can have in Improved Disarm by 3. * Reduced strength of combat endurance. * Increased duration of Improved Battle Shout. * Reduced Deep Wounds damage. * Improved Hamstring slightly improved. (Note: base Hamstring ability has been slightly reduced) * Improved Pummel is no longer a pre-req for Improved Overpower. * Reduced chance to gain rage from Unbridled Wrath * Changed Taunt to improve the effectiveness of Taunt rather than reduce the rage cost. Quests * Ormer's Revenge has been changed slightly to accommodate spawn changes to the area. * Hungry! quest requirements were dropped from 20 to 12. * Nothing but The Truth: Adjusted the Mire Lord's level down to 42. Reduced the number of panther hearts required to 5. * More quests improved and added to the Barrens. * More quests added to the newbie zones (Northshire, Valley of Trials, etc). * New exterior zones quested: Ungoro Crater, Felwood, and Burning Steppes. * Several other changes were made to the Fallen Hero of the Horde quest-line. * New dungeon quested: Blackrock Depths. * NPCs following the party on a quest will follow another player if the one they are following dies. * Bugs in The Missing Diplomat quest line have been fixed. Private Hendel should no longer remain in his stuck position. * The Unsent Letter quest-line from VanCleef has had a portion of it made more “group friendly.” Specifically, the portion of the quest that takes place in the castle is now an escort so it can be done a group at a time instead of on an individual basis. * Shattered Necklace Power Source should now drop for all players on both sides of the Uldaman necklace quest series. * The extraneous necklace requirement for the Alliance version of the Shattered Necklace quest in Uldaman has been removed. * Mysterious Relic should now drop for all players on the Against the Hate Crest series. * Felix Whindlebolt’s box in Dun Morogh should be much easier to find. * Belnizstrasz’s quest in Razorfen Downs had the item collection step removed. * The Stone Watcher of Norgannon in Tanaris has been changed to stay around longer and re-spawn much faster. Fixed several bugs with Blasted Lands Quests: * Kum'isha the Collector will no longer stop functioning after someone hands in a Flawless Draenethyst Sphere. * The Stones that Bind Us has been changed to give group credit. NPC Servants have had their spawn points altered. Kirith was moved. * Be careful hunting in Blasted Lands as Teremus the Devourer will be much more aggressive. Dungeons Wailing Caverns changes: * Deviate Crocolisks are now non-elite and no longer respawn. * Deviate Thundersnouts were replaced with groups of new, non-elite mobs called Deviate Lashers. * New creatures were added to the snake wing. They are called Deviate Pythons and are non-elite. * Skum is now a constant spawn instead of a rare. His hitpoints were increased. Blackfathom Deeps: * Ghamoo-ra is now a constant spawn instead of a rare. * Miscellaneous polish to associated quests. New faction specific graveyard rules for the following zones: Hillsbrad Horde -- Tarren Mill Alliance -- Southshore Alterac Horde -- Tarren Mill Alliance -- Southshore Shadowfang Alliance -- Southshore horde -- Sepulcher Silverpine Forest Alliance -- Southshore Horde -- Sepulcher Tirisfal Glades Alliance -- Faol's Rest Horde -- Brill Undercity Alliance -- Faol's Rest Horde -- Brill Scarlet Monastery Alliance -- Faol's Rest Horde – Faol’s Rest Deathknell Alliance -- Faol's Rest Horde -- Deathknell Faction/Reputation * Ratchet, Gadgetzan, and Booty Bay now utilize our most current system of factions and reputation adjustments. Assaulting bankers, vendors, transportation specialists, etc., may result in a loss of permanent reputation with these cities. * The "Steamwheedle Cartel" faction represents the neutral goblin state that is comprised of Booty Bay in the Eastern Kingdoms, and Ratchet in Kalimdor. Affecting your reputation in one of these cities will effect in the others. * Players start out Neutral with the above mentioned factions. Losing reputation will result eventually in becoming Unfriendly with the local populace; names and target reticules will appear in orange to indicate this status. While reputation remains at Unfriendly, players cannot interact with vendors, trainers, etc. that are the faction in question. * Below Unfriendly is Hostile reputation and finally Hated reputation. Both of these are indicated by red names and target reticules. Hostile and Hated factions will attack a player on sight if they are aggressive. Just like for Unfriendly reputation, interaction with Hostile or Hated factions is not permitted. PvP * Level differences don't have as great an impact now in PvP. * Tarren Mill & Freewind Post now have a new guard system in place. * Taxi NPCs are now lvl 55+ and will summon guardians. * Major cities are now considered Alliance/Horde territory on the Beta Server. Auction House Changes * Several improvements to the interface have been made. * Auction Houses/Auctioneers will now exist only in Ironforge, Ogrimmar, and Booty Bay. Trade Skills * Enchanting is completely revised and has had recipes added up to 200 enchanting skill.   Enchanting now requires the disenchanting of magical items to get the required components.  There are around 100 enchanting recipes. * You can now enchant soulbound items through the player to player trade interface. * Goblin and Gnomish engineering recipes and trainers are now in the game for engineers above skill 200, but be warned as their devices do not always work as intended.  You can only choose one or the other and may need to search to find the trainer. * First Aid Skill increase rate has been slowed down * You can now use detect herbs/minerals while mounted * Engineering devices have been categorized much more nicely.  Your recipes will be easier to sort through now. * Recipes that were marked as blue/rare that make green/uncommon items were changed to green/uncommon. * Trade skill recipes now display the item made as well as the reagents required to make it in the tooltip. * Some tailoring items had their reagents required reduced and/or their stats increased * Campfires can now be made in dungeons (and as a side effect of this in buildings as well) * Campfire Bonuses no longer stack * Dreamweave items will now provide their proper bonuses (before they were inadvertently giving only a nature bonus). * Bandages should now work correctly (Apply the recently bandaged debuff to the target) * Bombs made by engineering now have a short cast time and a smaller area of effect. * Truesilver breastplate is now somewhat harder to make. * Right-clicking on a skinnable corpse will now tell you how much skill you need to skin it if you do not have the required skill. * Anti-Venom made by physicians no longer requires first aid to apply * Tailoring robe of power increased a few levels to make it more desirable * Beasts no longer drop leather without skinning skill * Transmute gold and truesilver had level requirements removed * Solid Iron Maul, now available to both horde and alliance * Pick pocketing gem drops reduced slightly * Green lens changed so it gives Stamina and then a random stat as well * Requirements needed to make feathered breastplate upped slightly. * Explosive Shell pulled from engineering. * Blacksmithing Reagents required to make ornate mithril pants, boots and breastplate increased. * Blacksmithing Recipes have been added to Blackrock depths requiring 250+ skill. * Added a higher-end quiver and ammo pouch to the leatherworking trade skill. * Bolt of Linen only requires 2 linen instead of 3 now. * Coal Price reduced to 5s * Price that gems sell back to stores increased slightly to be somewhat closer to their real value. * Effect of Stoneskin potion improved . * Wildvine drop rate significantly improved (3 times old rate). * All secondary tracking skills have been removed. Your skill points have been refunded. * Medium Hide requirements for level 20-25 leatherworking items have been significantly reduced. Chat Chat UI Revamped. Changes will continue to be made from player feedback and designer upgrades.   Misc. * Giving your pet commands will cancel spells they are currently casting. * Summons and pets keep up with their owners more often. * Creatures should no longer aggro through doors * Closed doors block line of sight. * Added an inn to Sentinel Hill in Westfall. * Added a Mailbox to Westfall. * Added an Inn to Hammerfall in Arathi Highlands. * Added a graveyard to Northern Stranglethorn Vale. * Ghosts can now path through locked doors. * Monsters should spawn in directly on players less often than they used to. * Elementals have been added to the world that drop needed elemental items (Such as globe of water) * Level 45 arrows/shots added to vendors * Vendor Purchased Bows added to vendors around the world * A couple of additional pet types have been added to the world, some of them hard to find. * “V” key functionality has been improved so it looks better and provides more information. You can now tell which monster you have targeted and you can tell which monsters have been damaged recently. * Green quality bows added to vendors around the world. * Confused creatures now wander around the immediate area. * If you have an honored or revered reputation with a vendor you will get a 10% discount. * Creatures are a bit smarter about using their abilities. * You can't interact with charmed or possessed NPCs. * Charmed players will use their spells and abilities. * Creatures regenerate mana quickly outside of combat. * Trade channels are the only general chat channels that allow item links. * Creatures that summon totems no longer chase you forever. * Many new paths have been added to the Flight Web for world travel. Be sure to check your Flight Path NPC's to see what new paths have opened up. Not all of the paths have been added yet, more are on the way in the near future. * Tiny Iron and Bronze Keys removed from vendors and smithing since they no longer have a purpose * Silk Drops increased at level 25-30. * Mount Sell Price changed to zero to prevent accidental selling.  A real solution is on the way, no really! * The Loch Modan Dam has been redesigned. -------------------------------------------------------------------------- - Patch 0.8.0 (2004-07-07) -------------------------------------------------------------------------- Auction Houses Auctioneer NPCs have been placed in each major city (Stormwind, Ironforge, Darnassus, Orgrimmar, Thunder Bluff and The Undercity). The Auctioneer’s are faction specific, allowing Alliance characters to trade with other Alliance characters and Horde characters to trade with other Horde characters. Each city’s Auction House is run independently; all Auctioneers that exist in the same city are all a part of the same Auction House. One non-faction based Auction House is located in Booty Bay. The Booty Bay Auctioneer NPCs have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters. Sellers are able to place items up for auction, set a starting price, set the auction duration and include a buyout price by speaking with an Auctioneer. All auctions will be initially charged a deposit fee; the deposit fee is refunded upon the successful sale of the item. All successful sales are charged an auction consignment fee which is extracted directly from the final sale price. Sellers are able to cancel an auction at any time, however; their deposit fee will be lost if a player elects to exercise this option. All fees are higher in Booty Bay. Buyers are able to search through items up for auction, place bids and purchase items that include buyout prices by speaking with the Auctioneer. Players are not able to place bids on items being sold by a character on their own account. All items won at an Auction House will be delivered through the in-game mail system.    Talent System Talents are now available for the Warrior and Mage classes! Players can open the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey. Talents will eventually be available for all classes.   PvP Changes Players that die in PvP, either versus another player or versus a PvP-Flagged NPC must now wait 2 minutes before resurrecting at their corpse. This delay does not apply to players that are resurrected by other players or by using resurrection items. Control types of spells such as Charm, Fear and Stun will now be subject to diminishing returns. This means that if a second spell of the same type is used against the same player within 15 seconds of the first effect wearing off, the second spell’s duration will be reduced by 50%, the third’s duration will be reduced by 75% and the player will be immune to the fourth casting. Rest State Changes The Rest State system has undergone several changes. There are now two tiers of rest states: Rested = 200% experience and Normal = 100% experience. At level one, players will all start in the normal tier. When a player rests be it in a city or at an inn they will gain rest bonus at a very slow rate. Eight hours of rest will be needed for a player to gain one "bubble" of rest bonus. At any given time, players will be able to accumulate a maximum of 30 "bubbles" worth of rest bonus which translates into approximately 1.5 levels worth of rested play (before your character returns to normal rest state). The changes to the Rest State have been made with the understanding that most players will be in the Normal experience tier most of the time. The Rested tier is primarily intended for players that take a day or more off from playing or are very casual with their play schedules. This has enabled us to greatly reduce the experience necessary for all players to level regardless of which rest state tier they play under. New Guard System A new guard system has been added. This new system will enable NPCs to call for guards when they see an enemy as well as when they are attacked. The guards will chase players and then return to the NPC that called for help once they lose track of, or kill the player. If a guard is killed, another guard will be called to take its place. There is a limit to how many guards each town can have which will recharge over time. The cities that currently have the new Guard System in place are: Astranaar, Auberdine, Bloodhoof Village, Brill, Crossroads, Goldshire, Razor Hill, Sen’jin Village, Sentinel Hill, Sepulcher and Thelsamar. The Guard System will be implemented in other cities in future patches. Level Cap Raised The level cap has been increased to 50. New zones, quests, items and content have been added to accommodate the level increase. Major Changes: (detailed information for each above) * Auction Houses * Talent System * PvP Changes * Rest State Changes * New Guard System * Level Cap Raised Cities/Zones: * Azshara, The Blasted Lands and Searing Gorge are now opened and itemized. * New points of interest have been added to Shimmering Flats. Dungeons: * The Sunken Temple and Razorfen Downs are now opened and itemized. * The Altar of the Keepers and Altar of Archaedas now require three players to activate them. * Instance areas should now be easier to enter and leave. Tauren: * Plains Running has been added; look for a level 40 quest in Thunder Bluff. The current Plains Running quest is a place holder until the actual quest is added. Druid: * Man Tracking has been renamed to Track Humanoid. * Sneak: Renamed to Prowl. * Feline Fury: Renamed to Tiger’s Fury. Mage: * Frost Nova: Cooldown slightly increased. * Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters. * Sleep: Sleep is being changed to Polymorph. * New Portal Spells have been added for each major city. Paladin: * Divine Favor: Renamed to Divine Protection. * Fist of Justice: Renamed to Hammer of Justice. * Might Aura: Renamed to Dominance Aura. * Seal of Sacrifice: Can no longer be cast on self. * Seal of Wrath: Renamed to Seal of Reckoning. Rogue: * Rogues will no longer get an icon for traps that they do not have the skill to disarm. * Block: Ability removed. * Expose: Renamed to Expose Armor. Warlock: * Life Drain: Renamed to Drain Life. * Life Tap: Life Tap no longer causes threat. * Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare. * Siphon Mana: Renamed to Drain Mana. * Summoned pets now regenerate at a slower rate when not in combat. Warrior: * Hamstring: Duration reduced. General Spells/Abilities: * Players can use the Function keys to cast spells on party members once the spell has been selected. * All melee abilities now require the target to be in front of the attacker. Items: * Bucklers have been removed from the game. Shamans now have the ability to use shields; Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields. * Wands can now be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are no longer necessary. * Healing and Mana potions have improved. * Rage potions have been made slightly weaker. * The Guardian Talisman has been fixed. The armor effect now lasts for 15 seconds. Tradeskills: * General: Breath of Wind and Heart of Fire are easier to find in this patch. * Alchemy: Free Action potions now have a 30 second duration. Healing & Mana potions have improved. Rage potions have been made slightly weaker. Transmute abilities are now cancelled by movement. Transmute Mithril to Truesilver now has a two-day cooldown. * Blacksmithing: Ornate Mithril items have been improved. Good quality items have had their gem ingredients reduced. Changes have been made to several Blacksmithing recipes. A few new recipes have been added. Truesilver Gauntlets have been changed to Plate. * Engineering: New recipes added up to skill 250. Goblin Rocket Boots have been temporarily removed and will reappear once the Goblin Engineering Line is added. Engineering may have a slower skill-up rate than it did previously. The Mechanical Squirrel has a new mechanical graphic and requires malachite to make. * Fishing: The skill-up rate for fishing has been increased. * Herbalism: Artisan Herbalism has been added. Stranglekelp has been reduced to Herbalism skill 85. * Leatherworking: Elemental items are now plus agility instead of spirit to balance out the amount of tradeskilled Rogue items. * Mining: Smelting bronze now requires one copper and one tin to produce two bronze bars. * Skinning: The skill-up rate for skinning has been increased  * Survival: Crackling sounds have been added to player created campfires. * Tailoring: Artisan Tailoring has been added. New high level Tailoring recipes have been added. Recipes requiring leather have had their leather requirements and other special ingredients significantly reduced. Shirts no longer have a minimum level requirement to wear. * Tracking: Humanoid Tracking has been removed as a secondary skill. Combat: * Players who are feared can no longer use items, cast spells or use abilities until fear wears off. Quests: * Quest experience has been modified to be more in line with previous patches. * New quests added in The Barrens. * Many changes have been made to the existing quests in The Barrens. * New quests added for Azshara, The Blasted Lands, Razorfen Downs, Searing Gorge and The Sunken Temple. * The obsidian golem shard requirement for "Uldaman Reagent Run" has been removed. * A side quest has been added for players who have lost their phial of scrying in the "Shattered Necklace" quest series. * "Researching the Corruption" now requires 10 stems instead of 30. * "Poor Old Blanchy" now requires 2 handfuls of oats instead of 8. * "The Coast Isn’t Clear" now requires players to kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners. * Two low-level quests have been added to Anvilmar. * One low-level quest has been added to Red Cloud Mesa. NPCs/Creatures/Spawns: * In lower level areas, monsters will no longer immediately attack players as they spawn. * Vendors selling Tradeskill recipes will now sell them more often. * Low level creatures will now do less damage with spells and ranged weapons. * Resistances have been added to many creatures. Death: * New Death graphics have been added. * Player corpses now turn into race-specific skeletons as they decay. Macintosh Specific: * Changes already implemented in mini-patches since the preceding patch notes: Several small repairs were introduced to fix frame rate. Sound: * New music has been added to the desert region of Tanaris. * Crackling sounds have been added to player created campfires. Bugs: * Detection of stealthed creatures and players has been fixed. * The bug which allowed players to do bonus damage versus elite monsters has been fixed. Misc.: * Non-combative pets have been added to the Horde areas. * Non-combative pets are now level one. * The non-combative owl pet has been added to a vendor in Darnassus. * Creatures can no longer be selected through walls and doors. * Flowers no longer have a minimum level requirement to equip. * Conjured items can no longer be sent through the mail. * Alt-F4 will no longer instantly log players out of the world. * The "zone under attack" messages are now in two separate chat channels. By default they are both off; to join either type /join LocalDefense and /join WorldDefense. * Mount speeds have been significantly increased. * Improved speed due to memory and texture optimizations. * Purchasing multiple items from a vendor will no longer produce the "object is busy" error message. * It is now easier to target humanoid creatures and players on mounts. * Players will no longer get stuck when walking up steps, over door jams, over branches etc. -------------------------------------------------------------------------- - Patch 0.7.6 (2004-06-26) -------------------------------------------------------------------------- Fixed multiple crashes related to both players and pets on elevators -------------------------------------------------------------------------- - Patch 0.7.5 (Mac only, 2004-06-23) -------------------------------------------------------------------------- Improves frame rates. -------------------------------------------------------------------------- - Patch 0.7.3 (Mac only, 2004-06-17) -------------------------------------------------------------------------- More fixes for crashes in certain locations. -------------------------------------------------------------------------- - Patch 0.7.2 (Mac only, 2004-06-16) -------------------------------------------------------------------------- This patch includes a change to improve stability for MacOS X users with ATI GPUs. It addresses system crashes observed when transitioning from indoor to outdoor or vice versa, while the mini-map is enabled. -------------------------------------------------------------------------- - Patch 0.7.1 (2004-06-14) -------------------------------------------------------------------------- Fixed several movement bugs.